Minecraft structures
Structures are the generated buildings and landmarks of a Minecraft world. This list covers what the seed map can locate, how each one is placed, and what the game checks before it actually generates.
Most structures are placed on a region grid. The world is divided into squares of spacing chunks, and one candidate position is chosen inside each square with a random number generator seeded from the region coordinates, the world seed and a per-structure salt. Separation is the minimum gap kept between neighbouring regions, which stops two structures from generating right next to each other across a region border.
After picking the position, Minecraft checks the biome or terrain there. That is why the map marks some layers as candidates: the grid position is exact, the biome check is not performed unless the generation engine is available. Read the data reference →
Overworld structures
| Structure | Spacing | Separation | Since |
|---|---|---|---|
| Village | 34 chunks | 8 chunks | 1.13 |
| Pillager Outpost | 32 chunks | 8 chunks | 1.14 |
| Desert Pyramid | 32 chunks | 8 chunks | 1.13 |
| Jungle Temple | 32 chunks | 8 chunks | 1.13 |
| Swamp Hut | 32 chunks | 8 chunks | 1.13 |
| Igloo | 32 chunks | 8 chunks | 1.13 |
| Ocean Monument | 32 chunks | 5 chunks | 1.13 |
| Woodland Mansion | 80 chunks | 20 chunks | 1.13 |
| Ocean Ruin | 20 chunks | 8 chunks | 1.13 |
| Shipwreck | 24 chunks | 4 chunks | 1.13 |
| Buried Treasure | 1 chunks | 0 chunks | 1.13 |
| Ruined Portal | 40 chunks | 15 chunks | 1.16 |
| Ancient City | 24 chunks | 8 chunks | 1.19 |
| Trail Ruins | 34 chunks | 8 chunks | 1.20 |
| Trial Chamber | 34 chunks | 12 chunks | 1.21 |
| Stronghold | — | — | 1.13 |
| Mineshaft | — | — | 1.13 |
Nether structures
| Structure | Spacing | Separation | Since |
|---|---|---|---|
| Nether Ruined Portal | 25 chunks | 10 chunks | 1.16 |
| Nether Fortress | 27 chunks | 4 chunks | 1.16 |
| Bastion Remnant | 27 chunks | 4 chunks | 1.16 |
| Nether Fossil | 2 chunks | 1 chunks | 1.16 |