Trial Chamber

Trial chambers are copper-and-tuff dungeons with trial spawners, vaults and ominous vaults, generating between Y -40 and Y 0.

Structure facts

Identifier
minecraft:trial_chambers
Dimension
Overworld
Added in
Minecraft 1.21
Region spacing
34 chunks (544 blocks)
Separation
12 chunks
Placement salt
94251327
Offset distribution
Linear (uniform)

Generation conditions

Minecraft divides the world into 34×34 chunk regions and picks one candidate position per region, keeping a separation of 12 chunks from the region edge. The candidate is then accepted only if the terrain at that position is suitable.

How to find a trial chamber

  1. Open your seed. Enter your world seed on the seed map and choose the Minecraft version your world was created in.
  2. Enable the layer. Turn on the trial chambers layer in the map panel.
  3. Pick the closest marker. Pan around spawn and choose the marker nearest to where you play.
  4. Copy the coordinates. Select the marker and copy its coordinates, or copy the ready-made teleport command.
  5. Travel there. Trial chambers generate underground across most overworld biomes. Tunnel to the marked coordinates around Y -20.

Coordinate notes

Markers are placed at the structure start position — the corner chunk Minecraft uses to begin generation — offset to the centre of that chunk. The building itself extends outward from there, so expect the visible structure to sit within a chunk or two of the marker.

Versions

Trial Chambers can be mapped for these Minecraft versions: